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    • Welcome to Sherman's World!
    • It all begins with a story
    • And the story continues
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  • Welcome to Sherman's World!
  • It all begins with a story
  • And the story continues
  • Why Do I Write?
  • Book Shop
  • ANIMAL TRIVIA & TIDBITS
  • SIGN UP
  • CONTACT
  • Pinterest
  • …  
    • Welcome to Sherman's World!
    • It all begins with a story
    • And the story continues
    • Why Do I Write?
    • Book Shop
    • ANIMAL TRIVIA & TIDBITS
    • SIGN UP
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Sherman's World - Finding Ghosts

Sherman's World - Finding Ghosts

$9.99
$11.99
It's spring and Sherman and Gus make their way to Sherman's pine woods. Along the way, they encounter two bullies: one is a mouse who remembers Sherman and the other is a scary ghost who was a French Captain who fought in the American Revolution. The ghost has cast a spell over the house to keep a small tribe of French mice from ever leaving. These mice descended from those who came from France on the ship with the Captain. What can Sherman and Gus do to avoid the ghost and somehow free the French mice? (Gus is hurt by one of the ghost's fireballs, but Sherman's blanket turns out to be magical and quickly heals him)
For readers age 8-10.
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